Date: June 10, 2020
I’ve put together a headless implementation of FluidPatcher that works on a Raspberry Pi without the need for any extras (i.e. buttons/screens) by polling for specific CC messages to change patches. Just another way people can try out the code and come up with their own use cases. I like to think of someone just […]
Date: May 1, 2020
I’ve spent the last week working up a wxpython implementation of fluidpatcher that works as a cross-platform editor and player of patches. This makes it easy to quickly create, test, and use complex and interesting patch setups! I also made a downloadable installer for windows that includes the latest version of FluidSynth and posted it […]
Date: April 10, 2020
I’ve been making a lot of updates to the site, spurred on by releasing FluidPatcher and trying to get some actual helpful/archival content out into cloudspace. Unfortunately, I am a slow writer – or maybe just ploddingly methodical. Assuming anyone out there has an eye on this, feel free to drop a suggestion/request/encouragement – and […]
Date: March 15, 2019
It begins. The plan is for this to be a nexus site for my marketable ideas – not marketable in terms of money necessarily, but things I make that people might generally be interested in: software, hardware, art, new social paradigms, etc.