Sticker Time

Categories: News

Stickers arrived today! Now I feel like I can show finished images of the MidiFoot and StompByte, and work on getting build instructions for the kits up on Hackaday and building the Tindie store pages. Coming soon!

On Being a Hack

Categories: Thoughts

Putting together lessons and videos for Fluidsynth has been instructive, as these things always are. Nothing exposes the mistakes in my code or errors in my thinking like trying to teach to someone else, which something I’ve always found in my more traditional teaching role as well. It’s useful but also a humbling yet comforting […]

FluidPatcher Lessons

Categories: News

I posted the first of a series of lessons on using FluidPatcher on YouTube! I’ve been meaning to get these up for a while, hopefully they show people the amazing versatility of this software in making your own perfect DIY synth module!

Leveling Up

Categories: Development, News

I sold out of my first batch of SquishBoxes that I built using standard perfboard, so I decided to get serious and print some PCBs. This will make the next batch of SquishBoxes a bit sturdier (and less expensive, since I can put them together more quickly and with less parts), and also lets me […]

New Thing – StompByte!

Categories: News

A few years ago I cobbled together a quick build of a digital stompbox using the PCMAudio code running on an ATMega328p to play 8-bit audio samples off one of the PWM pins. I built it into a cheap plastic sustain pedal, used it for a duo gig with a friend, then stuck it in […]

Squishbox Editor: FluidPatcher Desktop Mode

Categories: News

FluidPatcher has had the wxpython-powered desktop implementation wxfluidpatcher.pyw for a bit, but I’ve added a couple things to make it more complete (e.g. settings menu) and written a simple implementation of Python’s socket library so it can remotely connect to a SquishBox or headless RPi synth – this means you can use it on Windows, […]

Headless Pi Synth

Categories: Development, News

I’ve put together a headless implementation of FluidPatcher that works on a Raspberry Pi without the need for any extras (i.e. buttons/screens) by polling for specific CC messages to change patches. Just another way people can try out the code and come up with their own use cases. I like to think of someone just […]

MIDI Filtering

Categories: Development

I want a way for FluidPatcher to listen to incoming messages so I can map something to inc/dec patch and select patch. NS if there’s a way to “listen” to an input port that’s already connected to FluidSynth – would have to pass messages back and forth. Tried with Mido but there’s too much […]

This is How We Do it

Categories: Development, News

I’ve spent the last week working up a wxpython implementation of fluidpatcher that works as a cross-platform editor and player of patches. This makes it easy to quickly create, test, and use complex and interesting patch setups! I also made a downloadable installer for windows that includes the latest version of FluidSynth and posted it […]