Maybe Break Stuff?

Categories: Development

I just realized bank files are designed wrong! Right now, keywords like router_rules, cc, and cc_links can be used within individual patches or at bank level (i.e. zero indent). Bank-level keywords are applied first, then keywords in individual patches. This works to create defaults for all patches, like sending volume and reverb CC’s to all … Read More

Update/Install Script

Categories: Development, News

I devoted a couple days to some bash programming and wrote a script for Raspberry Pi that can install/configure everything for the SquishBox or headless Pi synth. The user selects some options, and the script can then install/update fluidpatcher, configure audio and startup settings, compile and install the latest FluidSynth, set up tinyfilemanager for uploading … Read More

Sticker Time

Categories: News

Stickers arrived today! Now I feel like I can show finished images of the MidiFoot and StompByte, and work on getting build instructions for the kits up on Hackaday and building the Tindie store pages. Coming soon!

On Being a Hack

Categories: Thoughts

Putting together lessons and videos for Fluidsynth has been instructive, as these things always are. Nothing exposes the mistakes in my code or errors in my thinking like trying to teach to someone else, which something I’ve always found in my more traditional teaching role as well. It’s useful but also a humbling yet comforting … Read More

FluidPatcher Lessons

Categories: News

I posted the first of a series of lessons on using FluidPatcher on YouTube! I’ve been meaning to get these up for a while, hopefully they show people the amazing versatility of this software in making your own perfect DIY synth module!

Leveling Up

Categories: Development, News

I sold out of my first batch of SquishBoxes that I built using standard perfboard, so I decided to get serious and print some PCBs. This will make the next batch of SquishBoxes a bit sturdier (and less expensive, since I can put them together more quickly and with less parts), and also lets me … Read More

New Thing – StompByte!

Categories: News

A few years ago I cobbled together a quick build of a digital stompbox using the PCMAudio code running on an ATMega328p to play 8-bit audio samples off one of the PWM pins. I built it into a cheap plastic sustain pedal, used it for a duo gig with a friend, then stuck it in … Read More

Squishbox Editor: FluidPatcher Desktop Mode

Categories: News

FluidPatcher has had the wxpython-powered desktop implementation wxfluidpatcher.pyw for a bit, but I’ve added a couple things to make it more complete (e.g. settings menu) and written a simple implementation of Python’s socket library so it can remotely connect to a SquishBox or headless RPi synth – this means you can use it on Windows, … Read More

Headless Pi Synth

Categories: Development, News

I’ve put together a headless implementation of FluidPatcher that works on a Raspberry Pi without the need for any extras (i.e. buttons/screens) by polling for specific CC messages to change patches. Just another way people can try out the code and come up with their own use cases. I like to think of someone just … Read More

MIDI Filtering

Categories: Development

I want a way for FluidPatcher to listen to incoming messages so I can map something to inc/dec patch and select patch. NS if there’s a way to “listen” to an input port that’s already connected to FluidSynth – patcher.py would have to pass messages back and forth. Tried with Mido but there’s too much … Read More