Date: December 14, 2020
I posted the first of a series of lessons on using FluidPatcher on YouTube! I’ve been meaning to get these up for a while, hopefully they show people the amazing versatility of this software in making your own perfect DIY synth module!
Date: December 9, 2020
I sold out of my first batch of SquishBoxes that I built using standard perfboard, so I decided to get serious and print some PCBs. This will make the next batch of SquishBoxes a bit sturdier (and less expensive, since I can put them together more quickly and with less parts), and also lets me … Read More
Date: October 8, 2020
A few years ago I cobbled together a quick build of a digital stompbox using the PCMAudio code running on an ATMega328p to play 8-bit audio samples off one of the PWM pins. I built it into a cheap plastic sustain pedal, used it for a duo gig with a friend, then stuck it in … Read More
Date: August 15, 2020
FluidPatcher has had the wxpython-powered desktop implementation wxfluidpatcher.pyw for a bit, but I’ve added a couple things to make it more complete (e.g. settings menu) and written a simple implementation of Python’s socket library so it can remotely connect to a SquishBox or headless RPi synth – this means you can use it on Windows, … Read More
Date: June 10, 2020
I’ve put together a headless implementation of FluidPatcher that works on a Raspberry Pi without the need for any extras (i.e. buttons/screens) by polling for specific CC messages to change patches. Just another way people can try out the code and come up with their own use cases. I like to think of someone just … Read More
Date: May 1, 2020
I’ve spent the last week working up a wxpython implementation of fluidpatcher that works as a cross-platform editor and player of patches. This makes it easy to quickly create, test, and use complex and interesting patch setups! I also made a downloadable installer for windows that includes the latest version of FluidSynth and posted it … Read More
Date: April 10, 2020
I’ve been making a lot of updates to the site, spurred on by releasing FluidPatcher and trying to get some actual helpful/archival content out into cloudspace. Unfortunately, I am a slow writer – or maybe just ploddingly methodical. Assuming anyone out there has an eye on this, feel free to drop a suggestion/request/encouragement – and … Read More
Date: March 15, 2019
It begins. The plan is for this to be a nexus site for my marketable ideas – not marketable in terms of money necessarily, but things I make that people might generally be interested in: software, hardware, art, new social paradigms, etc.